Darwin's battle royale

Artificial intelligence by reinforcement in Unity

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01. Info


Status: Completed

Dates: 16/01/2022 - 10/04/2022

Technologies

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    Unity

    // Game Engine

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    C#

    // Programming language

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    PyTorch

    // Machine Learning Framework

Team

  • Me

    // Unity and Artificial Intelligence Developer

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03. Presentation


Presentation

This project is a "zero player game" or "self played game" (like Conway's game), the player only selects the initial situation. It is an evolutionary artificial intelligence project: the experience is repeated over several generations, and each generation takes advantage of the previous one with certain possible mutations. It is a 3D environment in which creatures evolve. Each creature's goal is to kill the others through hand-to-hand combat, and the creature that is last to remain wins.

Level up

  • Introduction to Artificial Intelligence and Reinforcement Learning
  • AI-Driven Video Game Development
  • Solo Project Management (Daily scrums, feature writing, written notes, etc…)