01. Info
Status: Completed
Dates: 26/09/2021 - 17/03/2022
Technologies
Unity
// Game engine
C#
// Programming language
Blender
// 3D modeling software
Git
// Version Manager
Team
CreatibOfficiel
// Unity developer, Gameplay developer and Product Owner
Darvasse
// Unity developer and responsible for the procedural generation of the terrain
Lechiffre4
// Unity developer, Gameplay developer and Scrum master
liliangst
// Unity developer and GUI Manager
Me
// Unity developer, Physics simulation lead and Development lead
OmegaProd
// 3D modeler and Unity developer
qpYliqp
// Unity developer, responsible for organizing assets
02. Links
03. Presentation
Presentation
This project is an airplane game similar to Flight Simulator. The plane is quite realistic without being too difficult to handle. The map is generated procedurally, so the landscapes is not always the same. For the gameplay, the game offers 3 game modes:
- Free mode lets you explore the map as much as you want.
- Delivery mode: you must transport goods and deliver them from the air to a set target
- Canadair mode: the player must drop water to put out fires
Timeline
For this project, we used the agile method and we divided our 2 months of development into 3 sprints. First of all, I was responsible for implementing the flight controller so that the aircraft would be functional. This was the core functionality of the project, on which all other parts of the development were based. Then I continued to implement features to my controller to respect all the behaviors of a real plane. Finally, I participated in the programming of the gameplay with the canadair game mode.
Level up
- Mastery of Unity 3D
- Teamwork with the agile method
Conclusion
I really liked the simulation aspect of this project, in addition, working with a team of this size was a new experience for me and I am very happy with the organization and the atmosphere of work that we have managed to establish.